Showing posts with label QuarterDown Comic. Show all posts
Showing posts with label QuarterDown Comic. Show all posts

Saturday, May 1, 2010

5. QDC#5: May 8th, 2009 - "Loss"

The following is from the quarterdown.com article of the same name and can also be found here.


I feel it is in the interest of my reputation (whatever that’s worth) as an artist to say a little something about this comic. First of all, I did not have a seizure or a stroke of any kind that led me to draw and color in this manner, despite appearances to the contrary.

Sunday, April 25, 2010

4. The Trials of Modern Espionage

Based off of Tom Clancy's "Splinter Cell: Conviction" which chronicles the attempts by Sam Fisher to discover the identity of his daughter's murderer while unraveling why so many different important factions are so interested in the situation.
Because Sam is no longer part of "the system" in this game, the in-game instructions can't be given via headset or walkie-talkie (who would be giving Sam instructions if he's acting on his own with no government authority?).  The developers came up with an interesting way around this however. In-game instructions such as "infiltrate the mansion," for example, are now shown on walls, doorways, bar-counters etc.

Saturday, April 10, 2010

Saturday, April 3, 2010

2. Razed by Wolves


The following can also be found on QuarterDown.com along with other nifty stuff.

I'm sure this has happened to many of you: you're playing your game, leveling up your character, completing quests and you're really getting into the story. You've immersed yourself in the world of the game, assumed the persona of your character, busted out your wizard robe and hat - you have entered the true domain of role playing at its finest. You have tasted the fruits of that revelry and found them to be sweet. And then it happens...
One of the NPC buffoons wandering around the outskirts of town offers you a quest, a really awesome sounding quest involving a rescue, a warlock and loads of loot and experience. It sounds great, but there's a catch. In order to play this quest, you have to pay a little extra real-world cash to unlock it. That's right, you've already bought your game, but did you think you'd get to play through all of it with that meager yield of dough? Well you thought wrong, sucker.
This isn't to say that we don't necessarily like DLC. I don't mind buying expansions to games that I know and love in order to get a little more enjoyment out of it. What we don't like is when the NPC breaks character to try and make a bit more money for the company.
There's a time and a place for everything.

Thursday, April 1, 2010

How To Draw Your Mario Comixed

So the way the QuarterDown comic works, is that Josh, the founder of QuarterDown.com, and I brainstorm ideas for the upcoming week.  Sometimes we'll post ideas in the author forum and have the writers on the site improve on the ideas, or come up with their own better ones.  Then I go and draw the comic based on Josh's (or one of the other writer's) script.
After I made the first one, I sent it to Josh and he, being funny and clever, edited my text and background layers and changed it into this abomination.  This comic actually isn't on QuarterDown.com, so it's sort of like a directors cut or a special miss-printed dollar bill, or a rare book with a duplicated paragraph or something ... maybe.

1. How To Draw Your Mario

Introducing the official web comic for QuarterDown.com (a new kind of gaming web site).
QuarterDown.com has reviews, features and editorials about video games, gaming culture, game development, and a whole bunch of other awesome stuff like podcasts.  The writers are all bright and wonderfully knowledgeable and bring many different perspectives to the site.  Go check it out. It's pretty cool and you'll probably learn a lot, maybe.